Kwan Yun

Kwan Yun (윤관)

Bridging 2D vision and 3D graphics to build human-centric generative models for controllable animation and high-fidelity synthesis


News

7 updates
  1. Research internship

    Joined Microsoft Research Cambridge

    I started as a research intern at Microsoft Research Cambridge in May 2026.

  2. Paper accepted

    StyleID accepted to SIGGRAPH 2026

    Our work on stylization-agnostic facial identity recognition will appear in ACM Transactions on Graphics.

  3. In the news

    Face editing research featured by KAIST

    My research on face editing was featured in KAIST News.

  4. Nashville skyline from the official CVPR 2025 website
    Conference

    Presenting at CVPR 2025

    I presented two first-authored papers, AnyMoLe and FFaceNeRF, at CVPR 2025 in Nashville.

  5. Nashville skyline from the official CVPR 2025 website
    Papers accepted

    Two first-authored papers accepted to CVPR 2025

    AnyMoLe explores motion in-betweening for arbitrary characters, and FFaceNeRF enables few-shot 3D face editing.

  6. KCGS
    Award

    Best Master's Thesis Award

    I received the Best Master's Thesis Award from the Korea Computer Graphics Society.

  7. Seattle skyline from the official CVPR 2024 website
    Paper accepted

    LeGO accepted to CVPR 2024

    Our work on animatable stylized face generation from one example, co-first-authored with Soyeon Yoon.

Scroll for earlier updates

Selected Publications

ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters

ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters

SIGGRAPH Asia 2026 (Journal Track); ACM Transactions on Graphics

Contact-guided retargeting of human-object interactions to diverse characters while preserving motion semantics and object contact.

He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2026

Speech-driven 3D animation for arbitrary characters using video diffusion models, without requiring character animation data.

He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition
He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
X-AVDT: Audio-Visual Cross-Attention for Robust Deepfake Detection
He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation
He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models

AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models

CVPR 2025

AnyMoLe performs motion in-betweening for arbitrary characters only using inputs.

He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

CVPR 2025

Mask-based 3D face editing using a customized layout, trained with few-shot learning..

He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example
He is recognized as one of emerging researchers in the field of computer graphics and computer vision.
Stylized Face Sketch Extraction via Generative Prior with Limited Data
He is recognized as one of emerging researchers in the field of computer graphics and computer vision.